Till Schönwetter


I am romanticising landscapes, recursion and technology.
I am working as half a wonk (with Miguel Rangil) and a third of the dreamteam.
till@beautifulweather.digital



2020.03–2021.07, Godot game engine, web
nowhere.gallery, nowhere.gallery

Nowhere is a virtual project space/ art gallery disguised as a video game.
With the beginning of the pandemic, this space opened to enable connection, engagement and exhibitions in times of incredible disconnect.
This is the 2D world, which can be explored by the player. Exhibitions were put in the gallery house. Residencies mostly happened inside the big tower, where every resident had their own room. Environmental artworks were placed around the world, depending on the work.

nowhere.gallery is part of the Guild of Micro Galleries.

It started with The Art of Failing. Everything that happened can be found in the archive of nowhere.gallery:

2021 August, "Summer"break
2021 July, Poster in the Hague
2021 June, Media Garden
2021 May, What Feels Real?, the-Hosting, Ann Arbor, USA, participation
2021 April, Kunsthuis SYB 24h Residency, Beetsterzwaag, NL, participation (virtual photography)
2021 April, house of Nattesokken, resident
2021 March, Misty Realms, exhibition
2021 February, S04E02_CRISIOLOGY, Media Nox & Gallery 7:069, Maribor, SLO, participation
2021 January, Greenlights, Groningen, NL, participation
2021 January, Tony Dutch, resident
2020 December, 2D residencies: Roza Kootstra, Pan Vanitcharoenthum, Max Pender
2020 November, Robin Lopvet, exhibition
2020 November, This is my room, Noa Zuidervaart
2020 October, the 2D game world opens (play it on itch.io, it might take forever to load)
2020 August, About Time, Nicholas Vacchiano, exhibition
2020 May, opening of nowhere & The Art of Failing